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Tuesday, 29 June 2010 04:19

New animator focussed realtime character animation SDK released

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Rotterdam, The Netherlands – June 30, 2010 — MysticGD today introduced the first beta version of their new product named EMotion FX Extended, which is a full character animation and general model export solution.


The biggest new feature of EMotion FX Extended compared to standard EMotion FX is the addition of a parameter driven hierarchical blend tree and state machine editor with support for live testing using the game controller. MysticGD welcomes interested companies and animators to test this beta version and provide the product team with their feedback.

"We are glad to finally announce the beta of EMotion FX Extended. We have put a lot of work into this new product and believe it offers an intuitive, robust and even addictive character blending authoring experience." said John van der Burg, Development Director of MysticGD. "While this is a beta version and we are still working hard on the final version, we recognize the value our customers bring to the development process and want their input so we can deliver the best final product possible.”

Our goal is to improve animation quality in games and to deliver a complete character solution that takes care of advanced LOD, motion compression, retargeting, mirroring, skinning, geometry export, morphing, Inverse Kinematics, jiggle physics, lipsync and now also parameter driven complex animation blending and transitioning.
EMotion FX Extended does exactly that, on both PC and consoles as well as phones.

We encourage everyone that is seriously interested in this new product to contact us. We are especially looking for animators who would like to try our new visual blend tree editing tools.

About MysticGD
Founded in Rotterdam, The Netherlands in 1999, MysticGD is a leader in real-time character animation products used by game developers such as EA, Ubisoft, Sony Online Entertainment, Smile Gate, WeMade Entertainment, Webzen Inc, Paradox Interactive AB, SKC&C, IMC Games, and Mgame Corporation.
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